The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Spore is a god game by Maxis and designed by Will Wright that allows the player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture.
For the unrelated MS-DOS game, see Spore (DOS). For the unrelated Commodore 64 and ZX Spectrum game, see Spore (Mastertronic).